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Old Mar 03, 2006, 11:51 AM // 11:51   #1
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Default Update March 2nd regarding Order of the Vampire

Quote:
Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
Does this mean, you can't have Order of the Vampire and Order of Pain running at the same time, thus benefitting from both Orders?

Anyone able to test this out (I'm at work at the moment, and this is just bothering me right now)?

Thanks in Advance
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Old Mar 03, 2006, 01:10 PM // 13:10   #2
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i think they mean that you can use OoV and then OoP, but not the other way around.
but it wont work in iway, since tainted is used...

iway needs to give up tainted for the orders to work, and that means no more iway. (im just guessing)...
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Old Mar 03, 2006, 01:18 PM // 13:18   #3
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Quote:
Originally Posted by mortalis doleo
i think they mean that you can use OoV and then OoP, but not the other way around.
but it wont work in iway, since tainted is used...

iway needs to give up tainted for the orders to work, and that means no more iway. (im just guessing)...
I guess I'll try it out when i get home in ~4h. I'm more interested in it because I run an orders necro in ToPK-UW most of the time, rather than iway (I'm not the pvp type of guy ).
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Old Mar 03, 2006, 02:49 PM // 14:49   #4
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I believe that the order in which you cast them makes no difference. It just won't work.

Really disappointed in this change.
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Old Mar 03, 2006, 03:20 PM // 15:20   #5
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If I do, I normally run orders in the Tombs, and I think this will be a good change. No more non-stop order spamming . Maybe order of pain and a bit of FOC?

Playing the "order" necro will become more interesting now.
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Old Mar 03, 2006, 08:44 PM // 20:44   #6
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Well if I were to talk Order of the Vampire out of my build completely I would replace it with Offering of Blood or BiP.

Otherwise, normal orders build is still fine, just doesn't do your team any good to have both up at the same time.

FoC gets you way too close to the action for tombs.
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Old Mar 03, 2006, 10:54 PM // 22:54   #7
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Well now you will just have to be more careful in your casting. Making sure that one finishs before you start another. Saves on your power drain I guess.
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Old Mar 03, 2006, 10:55 PM // 22:55   #8
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Here's my initial thoughts:

Drop Tainted and take 2 N/Mo's.

N/Mo1 (still 16 Blood/12 Healing):
Blood Renewal
Offering of Blood (at last Orders has enough energy)
Order of Pain
Dark Fury (useful with the change to Evicerate)
Heal Party
Vigorous Spirit
Healing Breeze
Res Sig

N/Mo2 (formerly tainted, now Heal/Prot/Curses)
Aegis?
Heal Party
Heal Other
Martyr
Plague Sending
Shadow of Fear
Enfeebling Blood?
Res Sig

Last edited by Carinae; Mar 03, 2006 at 11:03 PM // 23:03..
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Old Mar 04, 2006, 12:01 AM // 00:01   #9
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Another option I thought about on the ride home:

N/Mo1 (still 16 Blood/12 Healing):
Blood Renewal
Order of Vampire
Heal Party
Heal Other
Infuse Health
Vigorous Spirit
Healing Breeze
Res Sig

And take a Boon/Prot monk instead of a Tainted...
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Old Mar 04, 2006, 10:04 PM // 22:04   #10
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I've played IWAY quite a bit when I was rank 3 - 5, and I can assure you, it is completely the wrong idea to remove tainted from your IWAY selection. Without giving away too much, the previous poster doesnt have any idea the function of a tainted necro, or else he would have replaced it with something that functions far more similarly.

If you know what your doing and dont follow the advice of previous poster, keep most of your structure the same. While removing OoV for the Order is necessary, I've tried replacing it with Dark Fury and adding martyr{e} and Healing breeze (if they dont have already). Works like a charm with an experienced group, and we won halls four times today. We also used a healing hench to replace the order when we couldnt find any r6 orders willing to modify their build. Got very far that time as well.

Its up to you what to do, but think about how you will be able to counter the common builds out there before you modify something that works.
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